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March 2021 Update

March 1, 2021 at 3:17 pm

I made good progress this February on my home-grown ECS framework. It's actually functional, to my surprise. Now that I know what's going on under the hood, I have a lot less reservation in basing the engine on top of it. I also figured out a descent way to integrate it with the existing multi-frame flow where each frame is a snapshot of the entire application state and can be operated on in parallel.

I hope by next month to have the whole application flow figured out, including the use of my ECS framework. It will be the first time I can start moving forward again and start building actual game features. We'll see.

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