HTML tutorial

Gridless Environment.

We are building this game from the ground up assuming a grid less environment. This infers that everything will always behave with this assumption in mind. For example, roads can be placed anywhere in any direction and lots can have any shape.

HTML tutorial

Dynamic Building Generation.

One of the major difficulties of City Simulation video games is emulating realism while maintaining overall playability. Synekism tackles this challenge by generating each and every building in a dynamic manner. Buildings do not have a pre-modeled shape, instead they are constructed according to the demand in your city. We hope the added variability will translate into more realistic looking cities.

As of now, buildings will look very much like rectangular shapes while we work on our methodologies and logic to generate more complex structures.