July 2017 - New Start

July 1, 2017 at 8:39 pm

It's Canada's 150th birthday and I'm just about settled into my new life so it seems like a good time for a new beginning...of Synekism.

I've been dragging my feet with Synekism for the last few years and I REALLY want to stop doing that. I have a plan. I'll share more of that plan once I actually see myself following through with it. But, I have a plan.

In the mean time, Synekism Inspire continues to work, amazingly.

Now, for those of you strange enough to continue to follow me (thank you!), I wanted to start a semi-exclusive mailing list that I will use ONLY for when I have actual Synekism news. That means, an actual build to test or at least new screenshots and videos. If you wish to subscribe, here's the link: http://eepurl.com/cUItRL


June 2017 Update - New Job

June 1, 2017 at 6:05 pm

My transition period finally has an end in sight. Moving to a new day job, in a new city. I made sure that I could continue working on Synekism so as soon as I'm settled the work will restart.

May 2017 Update

May 1, 2017 at 10:46 am

Please stand by while I figure out what I'm doing with my life. To be more precise, I'm going through a job change. Apparently, these things take a while. We'll see where I am next month. Either way, Synekism will resume as soon as possible.

April 2017 Update

April 1, 2017 at 4:17 pm

In the middle of some major changes with life and stuff. Synekism is taking a back seat for the moment. I hope to get things back to normal by next month's update.

March 2017 Update

March 1, 2017 at 12:00 pm

Currently at GDC 2017. Not too much to say. Synekism Inspire daily timelapses are working now fairly reliably. Not much time to work on Synekism itself lately. Should have more next month.

February 2017 Update

February 1, 2017 at 3:22 pm

Just last week I finally finished the automatic creation and uploading of the daily timelapse videos for Synekism Inspire. I have since caught up with the present.

Synekism work should resume shortly. I have some experiments to run first for two brand new, still-in-development, C++ features. Those features are modules and coroutines. I'm hoping to rely on these quite extensively (if they turn out to work the way I expect them to!).

PS: This is also the 100th update since Synekism.com launched. Yay!

January 2017 Update - Synekism Inspire

January 1, 2017 at 1:15 pm

Happy New Year everyone! I finally have something to actually announce. It's been a while. Today is the official launch of Synekism Inspire, a YouTube channel where I'll be uploading timelapse videos of cities. The main attraction will be a daily automatic upload of a 24 hour timelapse of downtown Toronto, Canada. You can access that here:


Work on Synekism should slowly start picking up now as I wrap things up with the timelapse video uploading process.


December 2016 Update - Timelapse

December 1, 2016 at 8:41 am

I actually managed to get a significant amount of work done on Synekism this month, despite the Hong Kong trip. The trip was great and I'm still working on the mini-timelapses I managed to do there.

I'm still being cautious with expectations but I'm getting very close to the launch of the timelapse YouTube channel, ideally with automated daily timelapses as the main content and one-off videos like the Hong Kong mini-timelapses.

All that remains is a logo, some graphics, and figuring out the automated YouTube upload process. Very close! Hopefully this distraction from Synekism will be neat.

November 2016 Update - Trips

November 1, 2016 at 9:43 am

I went to Seattle last month for Steam Dev Days. Learned a lot about publishing on Steam and also did some mini-timelapses from my hotels. It was a pretty nice trip.

I am now in Hong Kong, taking yet more mini-timelapses and getting a reminder of what real urban density looks like (Toronto is like a village compared to this).

I did manage to get some real Synekism work on the plane rides - first time in months. That said, I'd say that I probably will not have time to seriously work on Synekism proper until next year. I still want to finish setting up this timelapse project. But, I would argue it's all related work.

October 2016 Update

October 1, 2016 at 3:50 pm

Not much to update this month as I was sick for most of it and busy with work work. Timelapse test pictures continue so there is that.

Fetch Older Updates

v0.5.5.90 - September 1, 2014


Synekism is an attempt at a modern city simulator rooted in procedurally generated content. The project was started in 2010 to address some frustrations with the city simulation video game genre. It is actively developed on and currently in a purely alpha-experimental stage. Updates on the project are posted on the first of every month. Note that work on this project is more or less done by one person so progress will be slow, but steady.

The game is a sandbox where control is not explicit but indirect. The player can designate residential, commercial, industrial, and government zones and watch them grow, instead of explicitly plopping each building manually. The game tends to lean towards macro-management.

The key features of Synekism include grid less 3D environments and procedurally generated buildings. The lack of a grid results in total freedom when zoning and building roads allowing for more realistic looking cities. Procedurally generated buildings allows for more visual variability. Instead of querying a finite list of static models, a building is generated uniquely upon creation using local as well as city-wide conditions.

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