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January 2019 Update

January 1, 2019 at 1:25 pm


I took some time off and managed to put most of it into Synekism's job system. I'm quite pleased with the results. It's a very important part and it was a bit of a gamble. It requires features in C++ that are not even part of a future standard (coroutines). Microsoft's compiler is still having trouble with them. But the approach seems to hold and I can now start building on top of it (the rest of the game).

Happy new year, everyone!

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