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May 2020 Update

May 1, 2020 at 4:06 pm

Good progress this month. Not like I can travel anyway.

I made more progress on my Vulkan renderer by adding the 3rd dimension, texture support, and non-hard-coded vertex buffers generated by game code. I also found a sweet way to fall back to software rendering in cases where the GPU is not...capable, like in a virtual machine.

I also improved more of the testing and low-level library code in Synekism, like the logging and settings systems.

Cheers. Stay safe.

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