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April 2021 Update

April 1, 2021 at 10:27 am

We saw. I didn't get as much done as I hoped this last month. Got distracted by some timelapse project issues (a failed hard drive). Also, got distracted by trying to build against a standalone version of Visual Studio's Build Tools (instead of the installed version). Was harder than I anticipated and CMake fought me every step of the way. But that is now kinda working now.

I did get some validation on and finished the core of my command buffer framework that I'll use throughout the game engine. I had a specialized version for the graphics backend already but now I have a generic (and superior) one I can reuse.

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