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May 2023 Update - Progress!

May 1, 2023 at 2:25 pm


Finally! Finally some serious progress. As I mentioned in my last update, I decided to take 2 weeks of vacation and focus entirely on this project. I even went as far as to isolate myself in the basement and just live there, away from everyone, for these 2 weeks.

The work is mostly going towards the engine and the simple game I decided to make first, before Synekism. It's a factory type game, with co-op.

It's been a struggle to work on top of my stupid custom engine. Would not recommend! Use Unity or something. But I managed to make some good progress. And yesterday night, I reach the milestone of getting networking working and connecting a client and server for the first time. It's a simultaneously pathetic and amazing moment to see myself place a spinning cube in one process and seeing it get replicated across to another process. Both the pathetic and the amazing parts are accented by the fact that I used 10-year-old Synekism code to get this working. That's right, I implemented functional co-op in Synekism in November of 2012.

Next up is integration with Steam's relay system. My goal for the rest of this experimental "vacation" is to be able to place spinning cubes across the internet via Steam.

As for what comes after this break, I hope to continue the momentum I (re)started via weekends. Took me the better part of 5 days to just get caught up with my own code and start become productive again. I want to avoid getting this out of touch again.

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