September 1, 2013 at 5:11 pm
It's been too long, again, but here comes another Synekism release. I really wish it was a grand one but this release is pretty routine.
Among non-visible back-end graphics work I spent considerable time on minor fixes and features. I added an extensive tooltip system (activated by holding down F1) that will display detailed information on the UI element or active tool. The road and lot tools also get an extra guide before building has been initiated - while the tool is selected but not active. You should see a guide road node under your mouse as you walk over the terrain. This node will lock and validate like the active road building guides do so it should be much clearer where a new road segment will start. A couple of bug fixes made it as well.
In terms of a general project update, work continues. The light at the end of this seemingly indefinite tunnel is starting to trickle in. The new graphics engine is taking shape and I'm almost done modernizing (and cleaning up) the codebase as per my 0.5 objectives.
Let me know if there are any problems. Otherwise, the next release is slated for January 1st, 2014.