Release Notes

v0.4.5.22 - February 1, 2012

February's update brings much needed (user-visible!) changes. The zoning tool will now use a new layout which attempts to place lots perpendicular to their road. Also, many buildings, especially lower density ones, will no longer take up the entire surface of the lot.

As an update to the entire project as a whole: progress is slow but steady.

WARNING: Our new installer is much more reliable but also more aggressive in its cleanup. The new installer will delete everything in the install directory of the previous Synekism installation and similarly for the current installation upon uninstall. You should not have anything in this directory but if you do please kindly relocate it.

Minimum Requirements:

  • Windows XP, Vista or Windows 7
  • 1 GHz processor
  • 1 GB of system memory
  • Hard drive with at least 50 MB of available space*
  • Support for DirectX 9.0c, Shader Model 2 and 128 MB of graphics memory

* Does not include space requirements of DirectX and Visual C++ Redistributable which may be anywhere from 20kb to 500 MB depending on what has already been installed.

What we install:

  • Synekism v0.4.5.22
  • DirectX Redistributable
  • Visual C++ 2010 Redistributable
  • GPU-Z.0.5.6.exe (to check DirectX support - removed after installation is finished/aborted)


Tool Set:

  • new zoning layout implemented which attempts to keep as many lots as possible perpendicular to the road they belong to


  • many buildings, especially low density buildings, will no longer take up the entire lot


  • zoning very sharp-angled lots can cause them to overlap the road


  • for large lots the dozer may permanently select a building until the tool is deactivated or something else selected
  • roads may not build properly (only the endpoints) when using angle lock mode (sometimes)
  • zoning along more than one, non-aligned, road segments does not work
  • on some machines, the game will just refuse to work even if they meet the minimum specs (we are working on this one)
  • as we increased slightly our load times (to be fixed soon) Windows might claim that Synekism froze during loading of large cities but please, disregard, and let the game load in peace