Release Notes


v0.5.4.90 - May 1, 2014



UPDATE


As predicted in my last update, this release is more of a sanity release. There are no new user-visible features, nor are there any bug fixes. All the work done for the last 4 months has been on the codebase itself. It is a sanity release because A LOT of code has been touched and I'm trying my best to keep things in working order. Let me know if there are any problems.


I did make some changes to distribution. Going forward, I will always release a self-contained zip archive along-side the installer on the website download page. Synekism has no external dependencies so it should just run. On the installer side, I removed the GPU-Z hardware check. The installer should be a lot smaller and a lot faster.


I also implemented a new, proper, random number generator with correct seeding. The goal was not to change gameplay but to make random number generation more controllable going forward. We were using just rand() before. I've tested things make sure nothing exploded but...ya.


The next release is slated for September 1st, 2014. It will likely be just as dull (user-side). I'm trying to get through this stage as fast as possible.


NEW FEATURES


Core:

  • Increased minimum video memory requirement to 512 MB.

Simulator:

  • New, proper, random number generator with correct seeding.

Installer:

  • Self-contained zip archive available along-side the installer on the website download page.
  • No longer using GPU-Z during the installation to detect minimum hardware specs.

BUGS



Known:

  • Roads can still be built overlapping each other and become un-deletable - try pressing F2-R to fix.
  • Windows XP installer does not add a Start Menu folder for Synekism, despite claiming to do so.
  • Windows might claim that Synekism froze during loading of large cities but please, disregard, and let the game load.

INSTALLATION


System Requirements:

  • Windows XP/Vista/7/8 or Linux with Wine 1.5
  • 1.8 GHz multi-core processor
  • 2 GB of system memory
  • 10 MB of hard disk space*
  • Support for DirectX 9.0c, Shader Model 2 and 512 MB of graphics memory

* This is just Synekism's installation footprint. It does not include space for any user generated content such as the city save files.


LICENSE


IDIMORIS SOFTWARE LICENSE TERMS


SYNEKISM


ALL FURTHER REFRENCES OF THE "SOFTWARE" WILL REFER TO SYNEKISM.


Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (Synekism) the right to use the Software. The Software is furnished to do so and is subject to the following conditions:

1. User may not distribute the Software.

2. User may not modify, translate, or make derivative works of the Software.

3. User may not sub-license, rent, lease or provide service bureau services such as Freeware leases or rentals with any portion of the Software.


THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


Copyright (c) Idimoris 2014